Firkin AI

Feb 09 2009 Published by under Archive

So I’ve got another irritated video games post to write, in-part as a followup to my post about a certain missions in NFS being difficult. I should also mention Jenner Cauton’s F9 blog, where he rants and raves about video games on a semi-daily basis. There are some good ones in there.

So last night I played some Mario Kart Wii and some more Need For Speed: Undercover. All-in-all, tons of fun, especially MKW. That game is pretty fun and I’m looking forward to unlocking most of the stuff so when party-goers come over we can choose from anything in the game to play.

But today is a day for ranting about video game AI, especially these two racing games. Let’s start with MKW.

Mario Kart has, and probably always will be, a really fun game because it can help level the playing field. The game does a really good job in keeping all of the racers in the game provided that the racers aren’t falling off the track every two seconds. This is good for competitive reasons and to keep the players interested in the game, but it’s not good for people that are truly dominating the game, especially when said player is playing alone.

Whatever do I mean? Well, for example, last night I was dominating the computer AI racers. Just annihilating them. Consistently in first , finished most of the races in first place too. But not all of them.

The items in MKW can really level the playing field. Racers in the back of the pack, by percentage, have a high rate of getting items that can really tip the balance of the race. Turning into Bullet Bill, for example, can get you ahead of half of the pack. Getting the blue shell will annihilate the race leader for a decent amount of time, allowing others to catch up. Red shells are homing shells, etc.

Well, a few times last night I experienced stretches where the computer AI players were throwing the book at me. There was one time in particular that I was surprised I even ended up in first. I had red shells and blue shells galore connecting with me, yet I still ended up in first by about 4-5 seconds. Imagine if I hadn’t had an inordinately large amount of items hit me. Another race I had about a half-lap lead on the AI going into the last lap. I ended 4th and did not totally fuck up during the race.

Overcompensating AI is irritating at times, especially if it can have a drastic impact in the game, much like MKW. But it’s not too bad there because MKW levels the field. It’s easy to get crushed but make a comeback because the very devices that can bring you down from first can put you back there.

Now, NFS is another story… NFS does have some balancing features in the AI, and it’s usually features designed to keep the AI racers somewhat competitive. The game is really pretty easy, but there are times when it’s overboard on how obviously it’s trying to keep the race close or get you into second place.

One thing I’ve noticed about the game is its placement of traffic. Oftentimes, you can see traffic coming up ahead and adjust accordingly. Although the faster you go, the tougher this is, especially around curves and hills… And hills are bitches to get through.

I can’t tell you how many times I’ve been worried about what’s coming up over the hill. And I can’t tell you how many of those times there was a car waiting for me to smack it dead center because I just absolutely could not see it coming. Or around a bend, for that matter.

And the problem with this? The computer AI acts too well in these situations. Obviously, the AI knows the car is there.  But does the AI take into account that a real driver wouldn’t be able to see the obstacle on the other side? No. Aside from the random factor the game throws in to simulate mistakes, AI racers almost always miss obstacles around curves or over hills.

This wouldn’t be so much of a problem, much like MKW, if mistakes such as these weren’t so crippling. If you’re trying to achieve Domination status for a race, you can’t really make many mistakes. And mistakes like this can absolutely kill your chances for winning certain race types, such as the one where the winning racer is the one that puts 1000 feet between themselves and their singular opponent.

On a side note, I’ve also noticed in NFS that opponent AI is really good at not spinning out. Too good. Countless times have I had encounters with AI racers, hitting from all sides and angles and different formations, and the only car to spin out, should one of us spin out, is me. Irritating.

Oh, and if you’re wondering about the blog post title. Firkin is indeed not a word. But I’m making it one. See, the word frickin’ is a “clean” version for the word fucking. I’m taking it one step further, transposing and making it sound more fun, by using firkin. It reads as “fur-kin.” Have fun with that one!

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Too Hard?

Feb 02 2009 Published by under Archive

Retro video games almost always had enormously difficult levels in them. Take the original Donkey Kong, for example. Even the early levels in that game were tough. You had to be insanely awesome to reach even, say, the 10th level.

When video games started becoming mainstream, they started getting a little easier. If you’re trying to appeal to a wide audience, then that wide audience needs to eventually be able to beat the game. That isn’t to say the game should be a cakewalk, but it certainly shouldn’t put up a brick wall so tough that only Jonathan Wendel can defeat it.

So since I’ve defeated Fallout 3′s main quest, I’ve been sprinkling in other games. I’ve been mostly playing Dead Space, which is awesome by the way. But I’ve also been playing some Need For Speed: Undercover and Guitar Hero: World Tour.

Tonight I was playing NFS. It’s a fun game, even if it’s not totally deep and whatnot. In the game, you’ll occasionally get “jobs” from another local racer. Basically, the job is to steal a specific car and drop it off at a chop shop. A bit like GTA, actually.

The police force in the game is pretty effective. You can’t lose them easily and at the higher levels, they’re a downright, well, force to be dealt with. If you end up getting the helicopter following you, good luck, because you’ll never lose it. You have to outlast it.

So all this step for, I know you’re expecting it — a car theft while being followed by the top-tier police force with a helicopter. And let’s not stop there, ohh no — you can’t total the car either. If it sustains too much damage, theft over.

I’ve done a couple other thefts in the game so far and they’re really not that bad. One of them had the same mechanics, save for swapping out the helicopter for a timer that you had to beat in getting to the chop shop without police presence.

But this one is, so far, ludicrous. I’m always up for a challenge in the games I play, but this is just too far. The story won’t progress unless you complete the jobs. You can’t unlock better cars and parts without completing the jobs. And here I am, relatively early on in the game, presented with such a big challenge that after about 45-60 minutes of trying, I have to stop and write an irked blog post about it.

Some people lately have been lamenting that games have indeed gotten easier as time has gone on. In some of them, all you really have to do is play long enough to beat it. But basically blocking, let’s say 60%+ of a game’s story because of a ridiculously difficult “job?” Come on. This is stupid. The last thing EA needs is for me to feel ripped off because here’s this $60 game that I can’t play anywhere near all of because of some stupidly difficult challenge early on.

See… Think about it this way. If the difficult challenge is for you to solve some puzzle or something of that nature, that’s ok. At the very least, you could look up the solution online. If the difficult challenge is to perform a set of actions in particular order with good timing or whatnot, that’s alright too. But when the challenge is, say, losing a really good police force AI with a helicopter while not totalling a car… Stupid hard.

EA didn’t play the balancing act well on this one. If I get held up on this one spot too long, I’ll feel really ripped off and may not play the game again, or any other future NFS game…

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Hilarious Road Signs

Feb 02 2009 Published by under Archive

I just have to post these two hilarious road signs. Well done!

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Chickenfoot

Jan 22 2009 Published by under Archive

I think I’m getting excited about Chickenfoot. It’s a band built from 1/2 of Van Hagar (Van Halen led by Sammy Hagar, duh!). Just check out their website, which only has a splash page and some music, and this article about them on Blabbermouth.

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PHOF

Nov 25 2008 Published by under Archive

Whatever could PHOF stand for? I think it stands for Pinball Hall of Fame.

Man, this place is awesome. I’ve gone twice now, both times with my coworker Jordan. They’ve got tons of pinball machines from pretty much every era covering all sorts of pop culture stuff. Some are easy, some are hard, and they’re pretty much all fun. They even have the Twilight Zone machine that they had in Clovis, the small town I partly grew up in before moving here to Vegas.

They’ve got Pinbot, Bride of Pinbot, Dr. Who… Terminator… Star Wars… It just goes on and on. They’ve also got probably the best-kept air hockey table I’ve ever played on. Seriously, that thing is as slick as it gets. Better than GameWorks by miles!

Today Randy, our boss, joined us. We had mini-tournaments on different machines and ultimately, I’m not anywhere near as good as the two of them. But it was fun, kinda nice to get in some fun stuff with your boss, who usually sees you in a work-only environment.

Well, let’s not get into 2 Fridays ago regarding my boss, shall we?

In any case, I urge you to head out to the PHOF at your earliest convenience. Much much fun, guaranteed.

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