<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Too Hard?</title>
	<atom:link href="http://www.darqbyte.com/2009/02/02/too-hard/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.darqbyte.com/2009/02/02/too-hard/</link>
	<description>For all your [insert random topic here] needs</description>
	<lastBuildDate>Wed, 19 May 2010 00:30:32 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Firkin AI &#124; DarqByte</title>
		<link>http://www.darqbyte.com/2009/02/02/too-hard/comment-page-1/#comment-81</link>
		<dc:creator>Firkin AI &#124; DarqByte</dc:creator>
		<pubDate>Mon, 09 Feb 2009 20:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.darqbyte.com/?p=174#comment-81</guid>
		<description>[...] I&#8217;ve got another irritated video games post to write, in-part as a followup to my post about a certain missions in NFS being difficult. I should also mention Jenner Cauton&#8217;s F9 blog, where he rants and raves about video games on [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve got another irritated video games post to write, in-part as a followup to my post about a certain missions in NFS being difficult. I should also mention Jenner Cauton&#8217;s F9 blog, where he rants and raves about video games on [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Too Hard? Maybe Not&#8230; &#124; DarqByte</title>
		<link>http://www.darqbyte.com/2009/02/02/too-hard/comment-page-1/#comment-62</link>
		<dc:creator>Too Hard? Maybe Not&#8230; &#124; DarqByte</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.darqbyte.com/?p=174#comment-62</guid>
		<description>[...] so remember my post recently about certain things in video games being too hard? I posted it two days [...]</description>
		<content:encoded><![CDATA[<p>[...] so remember my post recently about certain things in video games being too hard? I posted it two days [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.darqbyte.com/2009/02/02/too-hard/comment-page-1/#comment-61</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 03 Feb 2009 17:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.darqbyte.com/?p=174#comment-61</guid>
		<description>Something I forgot to mention that I meant to -- It&#039;s ok if there&#039;s something highly difficult about a game, so challenging that only really good gamers will beat. But those kinds of things belong as extras, not a part of the main game.</description>
		<content:encoded><![CDATA[<p>Something I forgot to mention that I meant to &#8212; It&#8217;s ok if there&#8217;s something highly difficult about a game, so challenging that only really good gamers will beat. But those kinds of things belong as extras, not a part of the main game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
